I’ve just released a new online game:
The data generated from this game will help me to test a number of different theories related to the “moth’s” camouflage, and how people learn to overcome specific camouflage strategies. The prey take the form of triangles (similar to the shape of moths which often rest on tree bark), with patterns and grey levels that are designed to match their backgrounds. In each game no two moths are alike, which allows me to investigate the general properties of their camouflage and prevents people learning to find one specific moth. I can then assess how the moth’s appearance interacts with its background to influence capture times.